Quakes

Tier 1
Guard

Once per encounter, you may leap to a nearby ally and block for them, even if normal reaction time would not permit you to. Roll Mysticism: Earth to block.

''Quakes are not known for their speed. That is, until an ally is put into mortal danger.''

Survival Instinct

When asked to roll for Survival when navigating lands (forests, deserts etc.), you may roll Mysticism: Earth instead.

''Quakes are never lost in the lands of Laryia. They know exactly where to go. And when.''

Rooted

When a roll is made against you in an attempt to move you physically, you may roll Mysticism: Earth at +1. If your roll is higher than the opponent’s, negate the move effect.

''“No. You move.”''